Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement. Unique luxury is given back upon liberation. Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). German UA and Oligarchy social policy now work together correctly. Save games that were started before the fix will not be corrected. Mod Browser - The 'Get Mods' button is now hidden if the user has disabled the steam overlay.
The huge list of patch notes includes the following changes: